Like the previous entries, players work their way through horror-themed environments inside a creepy mansion with boss battles at the end of each stage.Īll of these features remain in the HD revamp, but there are several levels of depth added. In the classic games, Rick's primary attack was to punch enemies with some kicking involved, and occasionally picking up crude weapons, such as a 2x4 piece of wood. And like previous entries in the series, Rick is transformed into a hulking beast of a man when he puts on the Terror Mask. Like the previous classic entries in the series, Splatterhouse is a beat-em-up style action game in a horror setting. Had to improvise quite a bit here.The Splatterhouse franchise rises from the dead in this new high-definition revamp! The new Splatterhouse is not a sequel, but rather a re-telling of the original story following poor battered hero Rick as he dons the Terror Mask and works his way through hordes of demons, monsters, and other beasties to save his girlfriend, Jennifer, from the mysterious and evil Dr. The Japanese version is even less detailed, because it uses less individual pieces to build assemble the picture. I'm not capeable how to modify the code that does this. The zoom effect is actually prebaked pictures, assembled from small pieces. Due to technical reasons it was not possible to include to full zooming mask effect in the SH1 Rick version. My biggest project so far after Tatsujin. There are two patches included for each region version: one for Splatterhouse 1 style Rick, one to keep Splatterhouse 2 Rick, both include color changes. Programs such as ESE FixCheckSum can do this for you. If you get a red screen, the checksum needs to be fixed. via Retrofreak, Retron 5, dedicated program such as "StealthPatch IPS Patcher"). Small modifications have also been made with Tile Layer Pro to include a bit more detail here and there, improve the title screen and allow better color usageĪpply the included IPS file to the ROM (e.g. Give protagonist Rick back his original look. Modify the game's colors by to matcch the style of the prequel more closely. Made with HivePAL, Tile Layer Pro, GIMP, Bless Hex Editor
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